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- //===========================================================================
- //
- // Name: xaero_i.c
- // Function:
- // Programmer: Mr Elusive (MrElusive@idsoftware.com)
- // Last update: 1999-09-08
- // Tab Size: 4 (real tabs)
- //===========================================================================
-
- #include "inv.h"
-
- //initial health/armor states
- #define FS_HEALTH 1
- #define FS_ARMOR 1
-
- //initial weapon weights
- #define W_SHOTGUN 120
- #define W_MACHINEGUN 70
- #define W_GRENADELAUNCHER 40
- #define W_ROCKETLAUNCHER 285
- #define W_RAILGUN 185
- #define W_BFG10K 200
- #define W_LIGHTNING 180
- #define W_PLASMAGUN 240
- #define W_NAILGUN 140
- #define W_PROXLAUNCHER 100
- #define W_CHAINGUN 140
-
- //the bot has the weapons, so the weights change a little bit
- #define GWW_SHOTGUN 135
- #define GWW_MACHINEGUN 50
- #define GWW_GRENADELAUNCHER 30
- #define GWW_ROCKETLAUNCHER 180
- #define GWW_RAILGUN 125
- #define GWW_BFG10K 181
- #define GWW_LIGHTNING 80
- #define GWW_PLASMAGUN 100
- #define GWW_NAILGUN 70
- #define GWW_PROXLAUNCHER 100
- #define GWW_CHAINGUN 140
-
- //initial powerup weights
- #define W_TELEPORTER 40
- #define W_MEDKIT 40
- #define W_QUAD 80
- #define W_ENVIRO 40
- #define W_HASTE 40
- #define W_INVISIBILITY 80
- #define W_REGEN 140
- #define W_FLIGHT 40
- #define W_KAMIKAZE 200
- #define W_INVULNERABILITY 100
- #define W_PORTAL 40
- #define W_SCOUT 170
- #define W_GUARD 40
- #define W_DOUBLER 160
- #define W_AMMOREGEN 140
-
- #define W_REDCUBE 250
- #define W_BLUECUBE 250
-
-
- //flag weight
- #define FLAG_WEIGHT 250
-
- //
- #include "fw_items.c"
-
-